Write in the wavelength range to use. If left empty all wavelengths are included.
This will include all wavelengths from
w600 and from
End Members (1-10)
Select files containing End members for each pure sample.
Write the threshold angle in radians. The angle is the difference between the end member angle and the angle from the spectrum in each pixel.
Weights for the importance of the pixels in the objects. The higher the value the more importance they have.
This means that the first pixels at the border have 1/4 of the importance of the pixels in the middle of the objects.
In button-up applied order ⬆️ , meaning UV is applied first then Center and so on.
SNV (Standard Normal Variate)
UV (Unit Variance) scaling
For more on each type of pretreatment see: Pretreatments
Show calculated SAM value rule image for each reference spectrum. Brighter value is closer to the reference spectrum for that pixel
✅ Apply the rule images to all the classes in the library.
⬜ Rule images are not applied.
Smooth prediction result using median filter kernel
No Smoothing prediction.
Smoothing using median filter kernel with 5x5 pixel box
Smoothing using median filter kernel with 10x10 pixel box
Smoothing using median filter kernel with 15x15 pixel box
This shows the estimated type in the table view.
This shows the calculated value in the table view.